Eternity RPG Class: The Oracle
In our last blog post about Eternity RPG Classes we covered the Paladin, which you can read here. Today we’re talking about another Eternity RPG Class: the Oracle.
Inspiration For The Oracle
Eternity RPG has gone through many iterations. We’ve been gaming using this tabletop RPG since 2009 (if you’re interested in Eternity RPG’s history and origins, you can read more about them here). During the second edition of the game, one of the RPG’s “epic classes” was a “time mage,” who could direct the flow of time, travel into the past or future, and had all kinds of very unique powers. The time mage came long before the oracle, but the lore of both classes is tightly linked, so we need to take a quick detour to talk about the time mage in order to better introduce the oracle.
The time mage was an extremely fun class to play, but the idea of time traveling always comes with challenges for any roleplay game. The problem is essentially this: where do their powers end? For instance, can a time mage travel into the past to simply kill the main villain before they became powerful? Can the time mage alter history at all, and in what ways? Can the time mage bring others with them, or do they suffer any penalties for travelling in time, and so on…
For a long time, we simply avoided all of the inherent problems with time magic by removing time mage from the game. In the famous second campaign, the heroes killed the Eternal of time, known as Elmran. So, it was easy through the game’s lore to simply say that with Elmran’s death, time magic was removed from the world. The oracle came about when the following idea hit us: if time magic is no longer in the universe, and people can no longer alter time, then the future should be predictable once again.
The oracle has the powers to prophesize and interact with the Eternals. Their prophetic powers make them incredibly useful in a world with limited knowledge and ability to communicate. The world of Aeturnum is not like today. You can’t just call or email someone across the world to update them on anything. Knowing things that others cannot possibly know makes the oracle completely indispensable. Plus, their ability to meet and speak with Eternals is incredibly rare. The lore of Eternity RPG today is that the Eternals have all but left the mortal realm of Aeturnum. Whereas prayer once connected the two beings, the Eternals have been silent for many decades. Oracles are the only favored beings of creation with access to reach the godlike Eternals.
Beyond roleplaying, oracles are extremely useful in combat because they can predict the future, giving their allies a sense of what is going to happen and ways to alter that path. This means that they essentially have the power to diverge what “will” happen with what “could” happen.
Oracles have a wide range of magical spells available to them. They can tell allies the future, giving them a chance to avoid harm, or deal more damage. They can dispel magic and reflect magic. They can connect allies to the Eternals, temporarily increasing their faith. They can also weaken allies with dark magic, protect themselves from shadows and light, and doom enemies to an eternal existence in the void.
Of the oracle’s first four available spells, three of them buff allies. “Omen” gives allies additional strike bonus and faith by showing them how enemies will attempt to evade attacks. “Premonition” gives allies additional resilience, dodge, and will by showing them the future of how they may be attacked. And “Aspect of Eternity” connects allies to Eternals, giving them increased faith.
The oracle is also one of the few classes in Eternity RPG with the reflect spell. Oracles can buff allies to reflect the next magical spell cast at them back at the caster, giving them a strong layer of protection against enemy spells.
Oracles are also extremely useful at reducing the power of enemies with debuffs. They can continually weaken any enemies that harm allies with “Condemn,” lowering their target’s strike bonus and faith. “Dark Omen” causes an enemy to have drastically lowered resilience, making them highly susceptible to other debuff effects. And “Greater Dispel” can be used to remove enemy magical effects and buffs.
The oracle also has a number of critical options that weaken enemies, they have “Mystic Bolt” to deal spell damage, and “Doom” which can deal near-unlimited damage in a single spell cast.
Because the oracle can see the future, they have a lot of critical options to make spells instant-cast. “Condemn” is also used instantly as a reaction to allies taking damage, allowing the oracle to weaken their most dangerous enemies.
Oracles are very strong as a support class in Eternity RPG, but also on their own. They team up with tank-build characters very well, as they can increase strike bonus and faith (especially faith, which they can increase enough to virtually guarantee that an allies’ spells will hit). They also work as great allies to any character that is already built with high hit change and perhaps lower defensive stats, as they can drastically increase that allies’ ability to avoid attacks of all kinds. But oracles can also deal good amounts of damage while protecting themselves.
If played solo, oracles are great against either light or shadow units as they can ignore that type of damage by level five. “Mystic Bolt” is a spell, that like the paladin “Galahad’s Brand,” becomes more powerful the more it’s used in a battle. “Doom” is also a good option for stronger enemies as it gives a chance to outright kill the target after two turns.
No other class possesses the ability to see the future or provide such a wide array of benefits to their team. The oracle is an all-around class with powers to change the flow of battle or to change the flow of the future.