Never again will you build a character that seems great in your mind but mechanically sucks. We built a game for you to have fun.
Every part of the game is played in “Scenes” which determine every part of the game. Every player determines a piece of each scene. What ends up happening is that players build their own world – not just one game master who creates everything
We’re not the big-time professional game designers, and we think that’s great. Why? Because we’re homebrew – old-school basement gaming group. If you are too, welcome to Eternity.”
The game went through many variations, game balances, additions, subtractions, and the entire creative process a hundred times over. In our legendary ‘2 nd Campaign,’ which lasted for nearly 30 gaming sessions (at 4 hours of game time each), St. Ranroth was born, and the four heroes of light.
Eternity is an ongoing project. When you look at the sales page and click on the product description of our PDFs one of the first things you’ll see is our ongoing promises.
It’s like getting your regular software update to your computer games. And we do it for free. For life. We’ve got 20 years of gaming and game design experience already. And we’re going to be around for a long time yet.