Category Archives: Game Design

Eternity RPG Origins Eternity RPG used to be called “FF Game.” I began writing it as a fun project following my freshman year of college. It had been a rough year and I was going to be changing majors for the next semester. So, it was sort of a comfort for me to create another …

Read More

Why Eternity RPG Uses Group Storytelling Most tabletop RPGs use a game master. Many of you who have played RPGs for a long time are more than familiar with what I’m talking about. It’s a staple of the genre: five people get together on a Saturday night. There will be four players, and one GM …

Read More

Game Design Process: Creating Eternity RPG In my last post on game design I gave an overview of why I like creating games, and how I create a plan of action. If you’ve read part 1 of this series or you haven’t, the first thing you should know is that my game design process is …

Read More

Eternity RPG: The Vanguard In our last blog post about Eternity Classes we covered the Cryomancer. This post is all about the Vanguard. What Is A Vanguard Vanguard: 1) the foremost division or front part of an army; advance guard; van. 2) the forefront in any movement, field, activity, or the like (by dictionary.com). Eternity …

Read More

Eternity RPG: The Cryomancer In our last blog post about Eternity Classes we covered the Druid. This time we’ll be getting into the Cryomancer. What Is A Cryomancer Cryo-: involving or producing cold, especially extreme cold. -mancy: indicating divination of a particular kind. In modern days we’ve taken –mancy to essentially mean anything to do …

Read More